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Low
road to adventure |
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Reel Time
Ever
been to the Uncanny Valley? You probably have without knowing it. Have you ever seen a doll,
or a puppet, or an
animatronic figure that was absolutely fantastic, and you watched it
with
fascination and wonder until something suddenly seemed very wrong and
creepy,
and you backed off in revulsion? That moment when you sink into
queasiness
causes, in the science of robotics, a dip in the graph of human
reactions, and
that’s the Uncanny Valley.
I
go there every time I see a movie that’s filmed in motion capture, the
computer
animation technique that builds eerily perfect, almost-human-looking
characters
from the movements of real people who were filmed while wearing a suit
of
reflective dots.
This
goes for individual characters too; the first one most of us came
across was
Jar-Jar Binks, who had the virtue of being utterly repulsive from the
get-go.
(What was Lucas thinking, if he was thinking at all?) And while I
admire Andy
Serkis’s work in “Lord of the Rings,” I saw little technical
improvement
between Jar-Jar and Gollum.
And
though “The Polar Express” kept me teetering on the edge of Too Creepy,
when I
heard that Steven Spielberg was planning to use mocap (as it’s called)
to film
a Tintin adventure, I was guardedly optimistic.
The
23 Tintin stories were drawn by Belgian cartoonist Georges Remi, whose
pen name
was Hergé, the French pronunciation of
his initials, reversed. Hergé drew Tintin from 1929, all through World
War Two,
up until his death in 1983.
Spielberg discovered the Tintin
books when a critic compared them to “Raiders of the Lost Ark,” and was
scheduled to meet with Hergé the week he died. The artist had been a
fan of the
director, and his widow awarded Spielberg the rights. Those rights got
knocked
around and reassigned for years until Spielberg returned to the project
in 2002.
At that time he was planning a live-action version, but he asked Peter
Jackson
about using a computer-generated Snowy (Tintin’s dog), and Jackson
convinced
him he could only do the original justice with an animated film.
Tintin, with his plus-fours, red
hair and cowlick, is, along with Astérix the Gaul, one of the most
recognizable
comic book characters in the francophone world, or probably in the
world at
large, because the books have been translated into at least 19
languages.
The youthful hero started out as an
anti-Communist, bashing the miserable Bolshies in Soviet Russia. His
later
adventures became more fanciful and wide-ranging; Spielberg and his
scripters
have conflated three of the most popular: “The Crab with the Golden
Claws,”
“The Secret of the Unicorn,” and “Red Rackham’s Treasure.” If you know
the
books you can piece the plot together in your mind, and if you don’t
I’m not
going to tell you, because you might read them. But after a leisurely
opening
in a colorful flea market, where Tintin is being sketched by a sidewalk
artist
who turns out to be Hergé himself, the adventures begin in earnest,
with barely
a moment to draw a breath.
In fact, “The Adventures of Tintin”
falls solidly in line with Spielberg’s other adventure fantasies such
as the
Indian Jones tetralogy, with all of their shortcomings as well as their
charms.
For example, his lack of spatial sense: the villain’s seaplane looks by
perspective to be about a hundred yards away, yet Tintin swims the
entire
distance underwater. And there’s his pell-mell pacing that drives on
without a
letup; there’s a reason Shakespeare throws in a quiet scene every now
and then,
Steve.
But the one thing about the movie
that’s disturbing from beginning to end is the motion capture. The
animation is
so technically perfect that you find yourself fascinated by it rather
than by
the story. Look at Snowy’s fur – it’s rippling in the wind! Look at
Tintin’s
skin – it looks so human you want to stroke it! That’s when the creepy
factor
began to take over, and I spent the majority of the movie in the
Uncanny
Valley. If Spielberg and Jackson had taken the trouble to do a casting
search
they could have found excellent unknown actors who look exactly like
Hergé’s
characters, and made a rip-snorter of a live-action version. As it is
we’re
stuck with simulacra that look too real to be animated and too perfect
to be
real. But if the movie turns a new generation on to Hergé’s great
stories,
that’s a useful thing.
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